Inside the Fallout Universe, Gaming’s Most Surprising Television Success

The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that viewers were delightfully shocked by the excellence of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing multiple facets of the gamer's experience.

There was Lucy the vault dweller, striving to do the right thing and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his cult's leadership and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the radioactive wilderness.

Setting the Stage for a New Chapter

The debut season's ending unveiled a major secret about who helped cause the global annihilation that sealed a society in underground vaults for an extended period. It also raised plenty of questions unanswered for the next installment – and, on this occasion, expectations are much greater.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks Jonah Nolan.

“Going into the initial season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are coming in with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is taking place in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, even if it was technically flawed at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, desolate Route 66 aesthetic of the game is so much enjoyable to translate into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its creators ensured physical models and locations were fabricated, mirroring the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to appear as if it’s tangible.”

Actually, virtually everything you see on-screen is practical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using animatronics, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by talented film-makers who are also passionate gamers, in collaboration with the visionaries behind the franchise. This common understanding for the world is evident in the finished show.

The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the previous season. This format will create a different weekly discussion, something the creators themselves are looking forward to engage with.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” says the game director. “I’m looking forward to seeing what people think.”

Desiree Moran DDS
Desiree Moran DDS

A tech enthusiast and UX designer passionate about creating user-centered digital experiences and sharing knowledge.